in index.js:
function animate(t=0){
requestAnimationFrame(animate);
// your animation here
// heres an example
mesh.scale.setScalar(Math.cos(t*0.001) + 1.0);
//
renderer.render(scene, camera);
}
in index.js:
function animate(t=0){
requestAnimationFrame(animate);
// your animation here
// heres an example
mesh.scale.setScalar(Math.cos(t*0.001) + 1.0);
//
renderer.render(scene, camera);
}