A abstract machine that have:

  • Finite set of states
  • Finite set of transitions between states triggered by inputs
  • Output haves are determined by states and transitions They are modelled by State Diagram or State Table

FSM Design Steps

  1. Draw a State Diagram
  2. Derive a State Table from state diagram
  3. Assign a flip-flop value configuration to each state (At least flip flops)
  4. Redraw State Table with Flip-Flop
  5. Derive Combinational Circuit for output and each flip flop input
    • State logic: Figure out next state
    • Output logic: Figure next output

Examples

Types

Circuit State

Determinism