// create lighting
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x000000);
scene.add(hemiLight);
The first argument is top color, the second argument is bottom color.
// create lighting
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x000000);
scene.add(hemiLight);
The first argument is top color, the second argument is bottom color.