The study as to how humans interact with software, and how computers can better fufill their purpose.
The field emerged after Apple Macintosh was developed during 1980s
Responsible for maintaining the design and evaluation of systems.
Notes
- Prof Naureen Nizam
- TA: Morning Glor (morning.glor@utoronto.ca)
- OH Tuesdays 1 - 2 PM; IA 3180
- 40% of the mark is the final project
Concepts
Week 1
- Human
- Computer
- Interaction
- Moores Law
- Moores Psychology Law
- Eniac
- As We May Think
- Ivan Sutherland Sketchpad
- Mouse
- Joystick
- Lightpen
- Grafacon
- Knee Activated Lever
- Notebook
- Personal Computer
Week 2
- Usability
- Users
- UI Reliability
- Standardzation
- Product Integration
- Product Consistency
- Portability
- User Experience
- Universal Usability
- Product Guideline
- Product Principles
- Seven Plus Minus Two Rule
- Product Theories
- Stage of Action Theories
Week 3

- IxD
- UI
- User Experience Design
- Design Frameworks
- User Persona
- Use Case
- Task Description and Analysis
- Hierarchical Task Analysis